<?xml version="1.0"?><?xml-stylesheet type="text/xsl" href="http://www.codeplex.com/rss.xsl"?><rss version="2.0"><channel><title>DirectDrawOverlayLib Work Item Rss Feed</title><link>http://www.codeplex.com/DirectDrawOverlayLib/WorkItem/List.aspx</link><description>DirectDrawOverlayLib Work Item Rss Description</description><item><title>CREATED ISSUE: Flickering with AFR SLI</title><link>http://www.codeplex.com/DirectDrawOverlayLib/WorkItem/View.aspx?WorkItemId=4027</link><description>Nasty flickering when using nvidia cards in AFR &amp;#40;Alternate Frame Rendering&amp;#41; SLI mode. I&amp;#39;m guessing this is because only the first video card is rendering the Overlay.&lt;br /&gt;&lt;br /&gt;SFR &amp;#40;Split Frame Rendering&amp;#41; works without flickering.&lt;br/&gt;</description><author>idolatry</author><pubDate>Wed, 01 Aug 2007 06:16:48 GMT</pubDate><guid isPermaLink="false">CREATED ISSUE: Flickering with AFR SLI 20070801061648A</guid></item><item><title>CREATED ISSUE: Problem repainting some DX9 games</title><link>http://www.codeplex.com/DirectDrawOverlayLib/WorkItem/View.aspx?WorkItemId=1088</link><description>does not work for games such as Battlefield 2 or others </description><author>quezacoatl</author><pubDate>Tue, 29 May 2007 14:18:28 GMT</pubDate><guid isPermaLink="false">CREATED ISSUE: Problem repainting some DX9 games 20070529021828P</guid></item><item><title>CREATED ISSUE: Add support for transparent background</title><link>http://www.codeplex.com/DirectDrawOverlayLib/WorkItem/View.aspx?WorkItemId=155</link><description>Currently setting a transparency key on the background is not possible. </description><author>Flukes</author><pubDate>Thu, 03 May 2007 21:30:34 GMT</pubDate><guid isPermaLink="false">CREATED ISSUE: Add support for transparent background 20070503093034P</guid></item><item><title>CREATED ISSUE: Support alpha transparency</title><link>http://www.codeplex.com/DirectDrawOverlayLib/WorkItem/View.aspx?WorkItemId=154</link><description>Add a percentage-based alpha transparency setting. </description><author>Flukes</author><pubDate>Thu, 03 May 2007 21:29:01 GMT</pubDate><guid isPermaLink="false">CREATED ISSUE: Support alpha transparency 20070503092901P</guid></item><item><title>CREATED ISSUE: YUV blitter doesn't handle images of odd width correctly</title><link>http://www.codeplex.com/DirectDrawOverlayLib/WorkItem/View.aspx?WorkItemId=75</link><description>If the source image is odd, the blitter ignores the last pixel in every line. </description><author>mhaggag</author><pubDate>Thu, 26 Apr 2007 18:03:20 GMT</pubDate><guid isPermaLink="false">CREATED ISSUE: YUV blitter doesn't handle images of odd width correctly 20070426060320P</guid></item><item><title>CREATED FEATURE: Overlay position and size control</title><link>http://www.codeplex.com/DirectDrawOverlayLib/WorkItem/View.aspx?WorkItemId=10</link><description>Currently, the sample ignores the specified width and height, and uses the width and height of the frame instead. Also, the overlay is always positioned at (0, 0).

Make it so that overlay position and size can be changed. </description><author>mhaggag</author><pubDate>Thu, 19 Apr 2007 12:53:13 GMT</pubDate><guid isPermaLink="false">CREATED FEATURE: Overlay position and size control 20070419125313P</guid></item><item><title>CREATED TASK: Managed Sample</title><link>http://www.codeplex.com/DirectDrawOverlayLib/WorkItem/View.aspx?WorkItemId=9</link><description>Create a C# port of the unmanaged sample. </description><author>mhaggag</author><pubDate>Thu, 19 Apr 2007 12:51:04 GMT</pubDate><guid isPermaLink="false">CREATED TASK: Managed Sample 20070419125104P</guid></item><item><title>CREATED TASK: C++/CLI Wrapper</title><link>http://www.codeplex.com/DirectDrawOverlayLib/WorkItem/View.aspx?WorkItemId=8</link><description>Implement the C++/CLI wrapper. </description><author>mhaggag</author><pubDate>Thu, 19 Apr 2007 12:49:36 GMT</pubDate><guid isPermaLink="false">CREATED TASK: C++/CLI Wrapper 20070419124936P</guid></item><item><title>CREATED ISSUE: Fix YUV format display</title><link>http://www.codeplex.com/DirectDrawOverlayLib/WorkItem/View.aspx?WorkItemId=7</link><description>YUY2 and UYVY surfaces aren't reproduced faithfully when converted from RGB. The most apparent problem so far is that in the sample, black text on white appears as white text on black.

Check the YUV&lt;-&gt;RGB conversion. </description><author>mhaggag</author><pubDate>Thu, 19 Apr 2007 12:47:04 GMT</pubDate><guid isPermaLink="false">CREATED ISSUE: Fix YUV format display 20070419124704P</guid></item></channel></rss>